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Old February 27th, 2003, 10:44 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

[quote]Originally posted by Aloofi:
Quote:
Settlement: 5Kt of each resource
Col. Commun: 10 Kt of each
With 50 % upgrade it takes exactly the same time to build one colonial community than to build a settlement and then upgrade.
Sure, in case of the upgraded facility costs twice as much as the starting facility. But it is another story if the difference is more than double value, like from minor city to metropolis for example:

Minor city 15000 (each min/org/rad)
Metropolis 100,000

You build a minor city and upgrade with 50,000 to Metropolis means you pay 65,000 overall, a profit of approx. a third (time and material)

Minor city to Megalopolis (250,000) even more:
15,000 + 125,000 =140,000

But I see, it seems to be a necessary kind of compromise. It does not have to be too expensive, so upgrades would not be worthwile against scrap-and-build, OTOH I think the compromise should be more between 60-80%.
Reasons for that:
-Refurbishing a house to a castle is more expensive than to scrap it and build a castle
-Usually the production output is lower than normal during upgrades, but the city is producing 100% during the upgrade activities

[ February 27, 2003, 08:54: Message edited by: PsychoTechFreak ]
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