.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old February 3rd, 2001, 02:58 AM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'

The better solution is the opportunity fire suggestion by Bill. I'm not so sure I like the no moving after shooting suggestion, Talen.

What do ya do if you have a ship with long range and short range weapons on it. It is your turn. You are within range of the enemy with all your weapons.

Forget about what the enemy is going to do or can do for a minute.

Should I move to maximum range for my shortest range weapon( I might be there already) fire and maybe get more pounded in return or move to maxium range for my longest range weapon and lose the use of my shorter range weapons and maybe get less pounded.

All because if I shoot even one weapon I can't move.

Hmm, sorta sounds like trading one problem for another to me.

Maybe I'm not understanding something fully
though.

I am not trying to be a nay-sayer or bust on your idea Talen. I really am not sure if it makes things really any better ... maybe just different.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.