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Old March 20th, 2003, 06:52 PM
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Default Re: Stealth and Scattering Armor bonus

Quote:
Originally posted by Suicide Junkie:
Hitpoints / chance to be hit = average firepower thrown at your ship. (Toughness)
Overkill, cripplings, and internals being ignored.

Lets see there.
As a random example:
500 shield points, and typically 40% to hit.
That gives 500/.4 = 1250
1250*.15 = 187.5, pretty close to that 165 number.
Hi SJ

I'll take this step by step and try not to do it all at once. (please correct me if I am in error).

As I interpret it so far:

1250 represents the amount of firepower (which has a 40% chance of hitting) that is necessary to destroy shields which have a total of 500 shield points.

I hear you when you say the 187.5 value is the break-even point for stealth armor/no stealth armor.

And I understand the mathematics on how you got the 187.5 value, but intuitively, I do not see how it relates to being a break-even point.

Is there a way of explaining this connection?

If there isn't, I'll just take it as provisionally true and continue.

[ March 20, 2003, 16:56: Message edited by: tbontob ]
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