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Old March 23rd, 2003, 05:23 AM
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Nodachi Nodachi is offline
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Default Re: Revamping SEIV Ship Hull Sizes & Features

Atrocities, here's what I've done with the mod I'm working on. I've got eight ships ranging from 150 tons to 500 tons. These are Small Craft. The next level of hull sizes are Capital Ships; 1000, 1500, 2000, and 3000 tons. For the small craft I've given each one an extra 100% to defense and offense and left the description blank to make it transparent. I'm using a QNP system so the smaller ships are naturally faster. Capital ships are slower but tougher and a whole lot more expensive to build and maintain.

Using this set-up small craft fight each other normally and are almost guaranteed to hit capital ships. With mounts capital ships outrange the smaller ships but have a hard time targeting them. When they do score a hit, however, it can be catastophic for the smaller ship.
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