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Old April 22nd, 2003, 12:38 PM
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Karibu Karibu is offline
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Default Re: Anti-Matter Torpedo

Quote:
Originally posted by Phoenix-D:
"Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam."

Careful with this. If a large enough defending fleet and attacking fleet fight, you may find that some of the attackers are out of range when they warp in.

Ripper beams are powerful, but only if you can close the range.

Phoenix-D
The thing with large fleets is, that when they are big enough, they tend to be on the range at the beginning. Especially in the warp point, the starting distance is point blanc. Just yesterday I saw one combat where 100 ship fleet went through warp point and ended up in a place where was over 100 enemyships, planet, and some battle stations. The warping fleet was located in the middle and waiting enemyships were all around the intruder fleet. So, I say that range has not much meaning in the warp point, especially when you have enouhg targets just beside you.

[ April 22, 2003, 11:39: Message edited by: Karibu ]
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