System Facilities - bugged?
	
			 
             
			
		
		
		
		I'm referring specifically to the system-wide facilities that provide resources to the empire (System Robotoid Facility for example). 
 
I am experiencing what appears to be a nasty bug in that these NEVER provide any resources at all.  In fact, building one seems to LOWER my resources (on all planets in the system) by 2k a year. 
 
As a test, I created a new game with max tech and used a stock AI as my race.  One system had 3 planets in it to play with.  So, I did the following: 
 
Starting mineral production: 30k / 29k / 29k 
Scrapped a facility on each one then generated a turn: no change to minerals (of course) 
Built a Mineral Scanner 3 on one planet: resources went DOWN to 28k / 27k / 27k!! 
Scrapped Mineral Scanner 3 and generated a turn: NO CHANGE 
 
I am running SE4 Gold v1.84, no mods. 
 
Anyone else seeing this problem? 
 
And as a side question, while Mineral Scanner 3 is cheaper to build than a Robotoid Factory 3, why would anyone EVER spend that much research for a trivial reduction in a one-time resource expense? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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