May 19th, 2003, 09:44 PM
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Join Date: Nov 2002
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Re: Modding - Breaking Savegames
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Originally posted by Suicide Junkie:
That is protection against cheating in multiplayer.
You need to take your turns using the old mod, then have the host process using the new mod, If I Recall Correctly.
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Eh? I'm playing single player turn based.
Quote:
Originally posted by Q:
Did you add any new racial traits? If you can't load the savegame something very basic/important of the data file has been changed. Adding of new components/facilities alone will not cause this.
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Ehh?
I only did exactly what I said I did, didn't even touch the racial traits file. I can confirm that it is absolutely undeniably the change I mentioned (which as I stated is the only one I made) is the cause, as if I remove the added lines from the end of the file, it loads fine. All I can assume now is something changed about how it handles this with the most recent SEIV patch.
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