.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old July 4th, 2003, 07:20 PM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Re: Alpha Centauri Mod Discussion Thread

Hugh, I agree that we should probably sort out the big issues before we go do our separate tasks. And I'm happy to be the coordinator of the project. I'll try to keep track of everything and keep the "official" mod files here on my computer. I'll also help with the AI modding for the factions (I need to do one for the Verdurans anyway, so I'm learning how to do it now).

Taera, thinking and typing is exactly what we need at the moment. Once we've sorted out the "big picture" perhaps your computer will be back in action and you can work on some of the graphics.

I agree with you, Taera, about some of the SMAX factions being more interesting. How about this group of factions: Angels (intel), Cyborgs (research), Drones (construction, industrialists), Cult (religious and organic), Believers (religious), Pirates (good space combat), and Progenitors (we'll need to make a special racial tech tree for them). We can throw in some neutrals (perhaps from SMAC), and the spaceborne mindworms, too.

Excellent point about planet size, Fyron, I just noticed that Last night when I was skimming your tutorial (very nicely done, btw). So, we won't have to modify AST after all, just the planetsize.txt file.

For the "secret" projects (that always amused me - how could they be secret when everyone knew you were building one?), I like Hugh's idea about making them system facilities. The Network Backbone, for example, would work like the system research facility (I forget what it's called). I always thought the exclusivity of the projects was way too powerful. So, having all races have access (assuming they have the tech) makes sense to me.

Hugh, I like your ideas for beginning techs. I think they should begin on a planet just as usual for SEIV. Also, thanks for volunteering to host the mod on the web.

Since this is a holiday weekend here, and we have family visiting, I probably won't be able to post again until Sunday night. But, I'm sure I'll be thinking about mod ideas all weekend, anyway...

[ July 04, 2003, 18:23: Message edited by: Chronon ]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.