
July 30th, 2003, 09:01 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by geoschmo:
quote: Originally posted by Suicide Junkie:
Minor Changes:[list][*]Move Standard Armor to below Stealth, scattering and emissive ,
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Didn't we determine this change would keep any savegames from being upgradeable? Not saying it shouldn't be done, but that might be a big issue for some.
Geoschmo To keep compatibility with saves (which is of major importance IMO) you can do the following to make the armor AI friendly:
add redundant tech requirements to Armor III, so the AI think it is the best armor to use.
Instead of:
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 3
use this:
Number of Tech Req := 3
Tech Area Req 1 := Armor
Tech Level Req 1 := 3
Tech Area Req 2 := Armor
Tech Level Req 2 := 3
Tech Area Req 3 := Armor
Tech Level Req 3 := 3
The AI will then value this armor higher as any other, since it requires 9 tech levels. No moving of components would be needed.
Rollo
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