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Old October 8th, 2003, 08:42 PM

JLS JLS is offline
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Default Re: Question re AI Modding

JLS
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Member # 3718

posted June 22, 2003 17:37
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============================

Assuming no changes from se4 Version 1.78

On average the most AI State Changes, from the Exploration State is to:
1: Defend Short Term State
2: Infrastructure State
3: Not Connected State

Ok, from the first Exploration State; your AI just went into Infrastructure State, as we have previously discussed, by either (A)or(B)

A: Your AI had an agreement with another Player and Your AI no longer had Systems, reasonably close to Explore, your AI would go into the Infrastructure State.

If (A) was the only Variable, the AI or AI’s will live happily ever-after. Remain in Infrastructure and (may) Consider Not Connected State, at some point.

However, ALL: AI Settings Files, Anger Files, Politics Files and Accept Treaties; WILL always be in play. It is probable at some point, that/those AI may not like; living happily ever-after forever, and break the (Existing Treaty with the other Original Player)

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B: If there is an Enemy Near but not in the Claimed Territory, then your AI may go into Infrastructure State

If (B) is the only variable to consider, and other Player had no agreement, then from the Infrastructure State.

If the Enemy Players System are Nearby, the AI may Consider the Prepare Attack State then to consider the actual * Attack State.
(This is why continuing a new game, when you start next to Psychos, like the XiChung; is not usually a winnable choice, in any se4 Game)
-
The AI may just consider the Incursion State early with a quick Muster, if that AI considers the enemies systems, is not well defended.
---
(C):The AI (may) Consider a Prepare for Defense State.
If the (adjacent system vs. Home/System) Ship strength numbers are not even near favorable
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((D)): If your AI, IS IN any State mentioned above, and ANY ENEMY Player has entered your territory, then your AI WILL Change to Defend Short Term State for a few turns :

Your AI will now; analyze its current Situation, IF-THEN :

IF enemy is still in its territory after a few turns go by, it will remain in the Defend Short Term State * that may continue to * Prepare for Defense State, and in the end; to Defend (Long Term) State.
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Until:
(E) Enemy is NOT IN that AI’s territory and there are NO Systems to Explore; then your AI may revert to the ~(B) Infrastructure State

FROM (E)to(B)THEN and IF , Enough time since the Last Attack has passed from your AI Settings File (XiChung @ Turns to Wait until next attack := 6) then your AI WILL consider from (B) Infrastructure State again, for an Attack or an Incursion

(F) However, from Defend Short Term, if no enemy is in that AI territory, or nearby and there are Systems to Explore still; then your AI may revert all the way back to the Exploration State and start the above process, from the Scenario you presented; all over again.

===========================================

Definitions and Actions:

AI Defend Short Term Strategic State:
This would be the first stage for the AI Player, to boot the other Enemy player out of his territory and for that AI to analyze its current Status for that current Situation
(Continues for about 5 turns. Then this AI will make a decisive decision; for the next State Change)
As outlined in ((D)),(E), and (F).
-

AI Prepare to Attack State:
AI considers a nearby enemy system is weak and could be conquered. Your AI will now prepare a Fleet/Fleets and get ready to attack that system.

AI Attack State:
Your AI will now consider this to be a valid and doable Attack, if so, then the AI will attack that Enemy System and attempt to conquer it.

In both the above, Prepare for Attack, Attack States, your AI has some save guards, so your AI may revert to various other states, however, the State you DO want to see, as the next change, is the:

Secure Holdings State
Your AI’s attack has been completed and it was VICTORIOUS.

Your AI will send in ships to secure the system (a few pre-built defense ships will do well here, if any planets were captured +Happy , and your AI will now want to colonize any empty planets…
This is were your next best Colony Expansion Policy, should reap, the next best and safest rewards

When in the Secure Holdings State and that newly conquered System is now totally secured; your AI will revert back to ~(B) Infrastructure State...
And your AI, may start the process all over again, begining from ~(B) Infrastructure State

Also note: If any Enemy enters any Territory, also from the Secure Holdings State.
Your AI will revert, briefly; to the ((D)) AI Defend Short Term Strategic State:
To re-evaluate
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END
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=
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Any questions, please don’t hesitate to ask.

AI States

EDIT: I will revise this post to be less technical as it is a copy of what I posted to answer a Players question on how does an AI get from Explore State to the Infrastructure State. As soon as time permits, I will clean this up to include all the AI states in more detail

[ October 11, 2003, 14:04: Message edited by: JLS ]
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