Re: SEV discussion: Mines
Here is another way mines could work:
The chances for a mine to hit a ship could be a simple chance formula where the maximum mines that can be in a sector represents a 100% hit chance for ships passing through. Each mine laid counts as a % of that total. For example with a 100 mine limit, if you had 20 mines that'd be 20% to hit chance for each ship passing through. So, say 50 ships were passing through in that example without minesweepers, perhaps 10 ships would take damage or be destroyed.
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