Mechanics question-movement
Does anyone know a way i could create different components for strategic and combat movement-so one type for moving through systems and another for during combat? I've messed with the Combat movement generation system, but it takes only the highest number for the whole ship, and I'd like to be able to add engines to some ships to make them able to maneuver in combat. I've also had trouble creating an engine that doesn't add combat movement but retains strategic movement. Any ideas?
__________________
Let's kick this up a notch! BAM!
|