.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #36  
Old June 14th, 2004, 08:34 PM

clark clark is offline
Corporal
 
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
clark is on a distinguished road
Default Re: Cursed Talisman

Just to clarify, I wasn't suggesting that all of the ideas be implemented at the same time, but some of them alone, or together, in different combinations might allow for a "re-balance" since the Religious trait is generally considered so unbalancing.

There are other solutions as well, I think, such as preventing mounts with ships that contain the Religious Talisman (doable?). So then your ship will always hit, but it isn't doing as much damage.

You could also set it so only one ship class can use the Religious Talisman (the Religious Class, or whatever) much like a Colony ship must carry a colony module. This way you could mod that class of ship to take longer to build, maintain, or contain only so much space for weapons.

I think ideally though, something simple would be more effective, like preventing the use of shields and armor if the ship contains a Religious Talisman. No retrofit would also help too.

Defense penalties might balance it a bit, as the Religious player can "always" hit, but their opponent has a better chance of scoring a hit now.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.