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Old November 13th, 2000, 02:17 AM

thedalus thedalus is offline
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Default Re: Mine / Colony ship Bug

Hmmmmm, dont think so, one of my games had a auto production/distribtution system (the ai distributed the mines and the planetes wear on auto build (had 3 planets building in batches from 100mines, 20 mines, repeat).
The Main attack point of the enemy was mined for 1700 mines!!! (level 1, 2 warheads = 200 damages). Every time the enemy breached my defences was always the same, get a "enemy in your mine field' msg but with no ships destroyed, the only ship their, you guest it, the *Biep* colony ship (had NO mine sweep). On a other game (same strat.), had a level 3 mines field with 782 mines, enemy battel/dread ships got toasted widout any problem, exept one ship, the colony ship...
Have seen it breach my defences for more than 7 times (always differd ships becouse i destroyed the damages/imoblised colony ships with only 3 missels (level 2, so only 195 damage needed), hate to think that 1700mines * 200 damage = 340.000 damage !!!! if that cant take out 1 colony ship
btw: colony pods have 200hp, so thier IS a bug regarding colony pads vs mines... sinds normal battle destroyes that piece in the first turn.
I personaly hate it when a colony ship crashed true my defence and suddently leaving me open to full scall fleet attacks Btw, Have only 1 time seen the use of a mine sweeper (with a 500mines field and it took out only 9 mines (with the sweeper being destroyed in the process), the ai doesnt use sweepers, that is why mine defences are great (exept with those *Biep* colony ships )

So end conclussion we are both missing something

[This message has been edited by thedalus (edited 13 November 2000).]

[This message has been edited by thedalus (edited 13 November 2000).]
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