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Old September 23rd, 2003, 06:38 PM

Plutonium239 Plutonium239 is offline
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Default Some observations

I played the demo for a bit Last night and will play it some more before deciding on whether I will buy this game or not. A number of things bothered me. Hopefully these things can be addressed by modding or someone more experienced with the game can post some workarounds.

Immediately after starting the game I noticed the outrageously quick turning rate of my ship. The ship certainly doesn't look like a super light fighter...? Acceleration and deceleration seemed to be instantaneous. Is this game purely arcade style? I'm hoping later ships will have slower turning rates. The instant speed changes are unacceptable.

My first fight (not counting the lone fighter in the very beginning) was against a pirate destroyer. After several exchanges of fire I was behind the destroyer and appeared to disable his engines (maybe "killed" it). The ship should no longer be able to accelerate or decelerate. It actually comes to an instantaneous stop and I crash into it. I was laughing out loud but that's not really a good thing. There's no sense of immersion if the game does not even make the most simplistic attempts to emulate realistic motion. I'm not looking for perfect Newtonian physics, but this is just way out there.

Obviously it is easy to simply stay out from directly behind a ship but the whole sequence was laughable compounded by my ship's phenomenal ability to make near instantaneous turns.

This was just after jumping into the Genesis system on an escort mission. I was a bit skeptical when the mission briefing simply said Genesis system without giving a specific rendevous point. I guess the ship will hail me when I get there. Nope. Well ok, I can cycle through friendly targets. Nope.

What kind of escort mission is this? Perhaps this was meant to be a find the lost ship mission? What was its Last known position? Pretty ridiculous but I'll try the mission again tonight and see what happens.

When looking at ship components various strengths/weights of armor have the exact same icon. Not even subtle variations to indicate the differences between them. Differing sized honeycombs on the hexagonal plates would have been good perhaps with differing colors as well. This is only a minor grievance but the simple addition of variant icons would greatly add to the ship dock's ease of use. This I hope is modable.

Is there no ability to set nav points?

The premise of Starfury is excellent! I really want to like this game. So far it seems like it has a great deal of potential that has not been realized.

I hope that some of the issues are only due to my brief exposure to the demo and after spending more time with it I will find the missing features and learn to add additional icons. Can anyone shed any light on these points?
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