
September 26th, 2003, 12:08 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Well er....Nerfix's replies werent very creative, I must admit that.
In fact...he had no points, that is true as well.
As I said, the best would be to allow the players to make mods, if they want, no players are forced to play with any mods.
Just think. A LotR mod for example, would be very interesting and useful, since lot of players are huge LotR fans.
Balance? If you spend enough time to balance your mod, it can be perfect.
To me this isnt a question. Players should be allowed to make their little world. Why to put in limits? If Illwinter will be able to release the tools, databases etc. than why not?
Mods are keeping the games and communities alive. Trust me in that.
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Regarding LotR maps. There was one made for Dom I by a friend and internal betatester. I do not have the final mapfile, but I have played a MP on it. We were a bit scared of copyright issues and didn't place it on our site. Soon after that game was finished the first Dom II betatesting begun and so the War of the Ring map was all but forgotten. If there is an interest in a LotR Dom I map I can try to find it and send it to someone who can put it on an unofficial page where copyrights don't bother us.

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