 
			
				September 28th, 2003, 02:20 PM
			
			
			
		  
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				Re: Making mods for Dominions II. [Basic editing/modding discussion.]
			 
             
			
		
		
		
		
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				Originally posted by PDF: 
And anyway the best "modding tools" are *no* tools, but  external data files (text for all units/rules/script stuff, gif or other for gfx, wav/mp3 for sound/music, etc...). 
			
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 That is a good idea as well, dbase files to edit the pretenders/units/nation etc. Also we could just link the gfx files to the units. Voila its lot more simple for the devs, but a bit harder for the modders. Of course good modders cant be bothered by that.         
 
The key is that we need the ability to edit pretenders/nations/units...its up to the devs, that how. An additional spell etc. editor would be a great addidtion indeed, but it is not that neccesary. 
  
 [ September 28, 2003, 13:21: Message edited by: Mortifer ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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