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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
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Old September 25th, 2003, 07:00 PM

licker licker is offline
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Default Re: Whats this...?

Quote:
Originally posted by Pocus:
MoM was civ 2 in a heroic fantasy setting, and with a very good amount of spell combos.

the civ2 part is rather obsolete now, and I would not want to play a civ2 clone.
the spell richness is present in dominions.

so the result is that :
1) doms will never be MoM
2) you wont have any clone of MoM being produced next year or the next ten, because game design has moved away from the issues that MoM have. Civ2 game model is old, tired, and must rest in peace.
I know that even the MoM creators said the game was based on the Civ II engine, but I think that was more of a sales ploy than reality... MoM played almost nothing like CiV II, the spell research was waaaay too different from the tech research in the CiV games, and the differences between the different races was what mattered. I know everyone likes to dredge up that comparision, but in my opinion its nearly baseless. MoM is as much like Civ II as AoW is for example.

There is talk of MoM 2, well there's been talk of it forever really. I think that Sid Meyer acquired the rights to MoM, or at least whatever company he was attached to Last did. There were even some conceptual shots around of MoM2, though that particular project was apparently scrapped. I also think that Brad Wardell (of GalCiv fame) is working on some sort of fantasy based game that apparently 'borrowed' alot of insperation from MoM (as much as GalCiv is Civ in space anyway...). So I'd not be too quick to say that MoM is dead, even if you don't get a true sequal, people are still looking at the elements that made MoM so addictive and fun and trying to work their own hand with them. Really Warlords IV was going to be very close to a MoM2, then they scrapped the tactical combat, and dumbed down the rest of the game.

There is also a fantasy themed mod for Civ III (yeah I know alot of strong opinions on Civ III), so it seems easilly possible for there to be a MoM 2 based off of the CiV III engine, well as much as MoM was based off of the Civ II engine anyway.

In the meantime we all have found Dom, which is better in many respects than MoM or any of the other current crop of fantasy TBS. In fact I had a pipe dream for a game called Pantheon, which in my mind would have been very similar to Dominions, with the main difference being that rather than being a single God, the player was incharge of an entire pantheon (gods of war, love, death, magic, ...) and the decisions as to how to build your empire would revolve around which particular demi-gods temples you would build. Its kinda like the scales really, but more controled for individual provinces. You could build up shrines and temples to your war god in one province to have a good military from there, shrines to the god of love (or fertility, whatever) to have a population center. Of course the individual gods in your pantheon would have 'issues' with each other, so you'd have to either ignore some (and take their wrath occasionally) or try to balance things out for everyone... Well anyway, that's a bit of a tangent... sorry

But the point was that the concept of province based game play (like in Birthright, or Imperialism) rather than hex based (ala AoW or HoMM) allows for massive simplifications in handleing AI, and adding more content. The only real addition I'd like added to Dom is some ability to interact with the combats directly. I understand that as Dom is intended to be a PBEM game that's not feasable for that portion of it, but it would be nice to be able to give out some specific orders during the combat itself, even if they are mostly the same as what your scripts do anyway... It could also allow for the leadership aspect to be more important. Not only would commanders with high leadership be able to lead more troops, but they could also be allowed to more frequently change the orders of troops in their vicinity. Well food for thought for a Dom3 maybe (though if its something that could be added in a patch... heh )
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