October 5th, 2003, 03:18 AM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: suggestion about commanders
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Originally posted by Daynarr:
He can use spies too you know.
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If the AI did actually sneak stealthy units, I expect some of them would be intercepted by my patrols eventually. Yet I've never seen it happen. OTOH I've seen lots of AI spies, assassins, etc. in standard battles.
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It doesn't mean he’s cheating if he starts landing arrows from afar. I'm not 100% sure but I think he can't see whole map. In one of my games I had increased my defense forces significantly and had steady patrols along borders, so they would intercept any spies. When arrows and flames started coming they would only attack commanders along the borders and in my home province. That gave me impression that he can't see whole map but as I said I can't be 100% sure. Only devs can answer that one.
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No answer needed from the devs, I just ran a quick test to prove you wrong. Edited the Europa map, removed all #specstart except Pangaea which I relocated in Iceland. Added 10 Pandemoniacs to speed research up, and an air-4 Manticore pretender. Added a couple "BLasted Heath". Recruited the first non-mage merc available. Researched Conjuration 4 and Enchantment 4, then switched the nation to AI control. I did all this to make sure Pangaea could cast Call of the Wind/Wild and Seeking Arrow, while being unable to move outside its capital or to use Astral Projection.
My second test nation, Arco, was randomly placed on the other side of the map, in Aegyptus. One of the leaders here was pinned by a Seeking Arrow the very turn after I switched Pangaea to AI. Even if Pangaea had received a Stone Sphere as an event, it needed an extra turn to use it to locate Arco. QED. The AI knows where you are.
Now what's really funny is the AI seems to be fond of casting "The Eyes of God" - what a waste of gems ;-)
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God does not play dice, He plays Dominions Albert von Ulm
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