Re: dominions copy protection
I like the method where one of the old easily cracked scheme is used so that even some old menu driven tool can crack it. Then a new code is deeply inserted to look for the crack. If the crack is found then the game becomes horribly irritating (bad luck shall strike you every ther turn) or it turns the game into a demo Version
By the way I did like the method used in Dom 1 also. If a game found the same CD key being used then the host just "forgot" to process every other turn for that player. No matter what they use I think they should leave that in or something equally as irriating. Yes, I discovered the copy protection. Because I had 5 legal copies of the game but hadnt come up with a method of remembering what CD was loaded to what machine. Everytime I had a machine blowup I had to find all the CDs and go thru them one at a time loading them then setup a multiplayer game with them.
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