Originally posted by Gandalf Parker: I also was hoping for more spread on the castles. There is obvious effort there but the choices seem automatic. I really wanted the first two to be cheap and fast.
If its a worry about balance then I can understand it but if its "why would anyone use that" then I think the devs went the wrong direction. The devs dont have to understand what purpose something would serve if you provide enough variety. Provide it anyway please, watch for balance problems, and be pleasantly surprised with what we come up with.
Im beginning to be afraid that some changes might be about writing a proper marketable game instead of a fun this-might-not-work game. IMHO
Whoa! We have adopted to the market! Just about time
They are cheap and fast. 2 turns is fast. Anything faster is devastating to game balance as a very early Version of dominions I showed. The only pro was for the player using these fast castles. There were more cons in that particular case
Cheap? in gold or design points. Gold cost is 150 times turns to build.