.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old April 23rd, 2001, 11:26 PM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Opinions wanted on new tech (Pirate Mod)

Good Idea about the 4x damage, I was going to add a few new types of missiles/launchers.

BTW, we use RAP armor now on tanks, it dosen't deystroy the armor... it's a shaped charge explosive that directs it's force away from the tank when a tiny little sensor detect a fast incoming target... it does leave that part exposed to new missile attacks (well, right now it's only used vs. shaped charge explosives). However, my RAP armor has it's Accuraccy modifier changed by level (10/30/50) to show inprovement in the "sensor".

I'm also gonna add COUNTERMEASURES... 1KT, 60pts damage, 1 range, ACC mod -30/-15/0, reload 30(or deystroyed)... whatcha think?

[This message has been edited by Trachmyr (edited 23 April 2001).]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.