Re: Anyone up for a game of Dom II?
			 
             
			
		
		
		
		No apology necessary!  The guessing game as to what would go where was interesting. 
 
I found it tough to have a coherent strategy playing as quickly as we did.  Makes me think I should stick to turn-a-day style play at least until I have some more experience. 
 
I noticed the VQ had no items (and really didn't need them - sigh).  I'm going to have do a bit of thinking about what might have taken her down. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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