
November 24th, 2003, 01:03 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: A new idea for magic scales
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Originally posted by Chris Byler:
Furthermore there is only a small chance of getting it and only when you buy mages (which are expensive to begin with).
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Or maybe mages and priests, too... priests are more expensive in Doms II, and do kinda use magic. But getting a random astral on an otherwise healthy priest or mage would be annoying=)
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Now that I thought of this idea, I like it better than Saber's and my other ideas about extra gem income or reduced gem costs for rituals, forging, empowerment etc. It gives the talented mages more individuality, and therefore makes magic scales more interesting (as well as more useful) to play.
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Maybe so, but why put in one new cool scale effect when you can have lots of cool new scale effects?
Why don't you give a full -3 to +3 magic scale statistical rundown of what a player would expect? Right now I'm a little confused about drain, since obviously you couldn't have a less than zero chance of getting talented mages.
P.S. Aside from the astral thing, I think this would be more useful if it gave totally random magic, opening up new fields to a nation with talented, curious mages. Possibly weighted toward, but not exclusive to, existing paths.
[ November 23, 2003, 23:05: Message edited by: Saber Cherry ]
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