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Old January 9th, 2004, 07:12 PM

General Tacticus General Tacticus is offline
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Default Re: Game balance suggestions.

Quote:
Originally posted by Karacan:
In my opinion (and mine only ), the luck scale is simply sub-par to the order scale.
But it is so much more FUN !!

Quote:

Even with luck+3, you only have a 80% chance of a random event being a good one... that means that every fifth event is a bad one. Since bad events are usually much worse than average good events, I usually go for order scale to reduce the amount of events at all happening to me - I am more scaerd of floods killing of my population than looking forward to getting a random magic item and a couple of gold for free, as well in early as in late game.
I am not so sure of that. Don't forget that the luck scale influence also what events you can receive. And that the big bad AI's love to send you bad "natural" events. For example, in my AAR, playing at order -3 luck +1, I have in 50 turns had :
- two emigration events (-20% pop), one in my capital
- two events that took 50 gold each
- quite a few hurricanes, but some of those I suspect are gifts from the AI's
- 6 attacks by independants on my provinces (dark vines, barbarians, vampires,...), 4 of which succeeded.
- Various bad omens, growing unrest, and lack of faith
- Two raids on my slave dungeons to steal my virgins

On the other hand, I was gifted with two labs, one fortress, 600 gold, an average of two handfuls of magic gems per turn, three + 5 province defense, and one gold site (arena I think). Oh, and an animist as well.

I am quite happy with the results : My events are mostly good, and while the worst one was harsh (that emigration in my capital is costing me 30 gold/turn for the rest of the game), some of the good ones were very good (+500 gold, arena site, free hill fortress, free labs). Plus, that extra gem income is coming quite steadily and usefuly...

[ January 09, 2004, 17:15: Message edited by: General Tacticus ]
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