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Old January 12th, 2004, 07:18 AM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

I added Ctis's normal units and ran a little test. This is what I got:

Deathmatch Power Ratings for 10000 rounds:

CT Militia ------------------ Wins: 7.1% Power: 109 Overall: 223
CT Light Inf ---------------- Wins: 35.7% Power: 636 Overall: 692
CT City Guard --------------- Wins: 59.8% Power: 1341 Overall: 1243
CT Heavy Inf ---------------- Wins: 67.3% Power: 1703 Overall: 1577
CT Falchioneer -------------- Wins: 47.8% Power: 936 Overall: 913
CT Slave Warrior ------------ Wins: 38.9% Power: 708 Overall: 732
CT Elite Warrior ------------ Wins: 57.3% Power: 1243 Overall: 1116
CT Runner ------------------- Wins: 27.8% Power: 471 Overall: 541
CT Swamp Guard -------------- Wins: 81.5% Power: 3011 Overall: 2275
CT Serpent Dancer ----------- Wins: 76.2% Power: 2359 Overall: 1657
CT Sacred Serpent ----------- Wins: 50.6% Power: 1019 Overall: 1000

Average --------------------- Wins: 49.9% Power: 1230 Overall: 1088
Median ---------------------- Wins: 50.6% Power: 1019 Overall: 1000
...........

Gauntlet Power Ratings for 10000 rounds:

CT Militia ------------------ Wins: 21.8% Power: 358 Overall: 560
CT Light Inf ---------------- Wins: 44.2% Power: 837 Overall: 913
CT City Guard --------------- Wins: 56.2% Power: 1203 Overall: 1134
CT Heavy Inf ---------------- Wins: 59.4% Power: 1326 Overall: 1201
CT Falchioneer -------------- Wins: 49.2% Power: 977 Overall: 1000
CT Slave Warrior ------------ Wins: 45.4% Power: 870 Overall: 933
CT Elite Warrior ------------ Wins: 55.9% Power: 1193 Overall: 1133
CT Runner ------------------- Wins: 38.0% Power: 687 Overall: 809
CT Swamp Guard -------------- Wins: 66.0% Power: 1629 Overall: 1354
CT Serpent Dancer ----------- Wins: 66.4% Power: 1653 Overall: 1378
CT Sacred Serpent ----------- Wins: 47.4% Power: 925 Overall: 972

Average --------------------- Wins: 50.0% Power: 1059 Overall: 1035
Median ---------------------- Wins: 49.2% Power: 977 Overall: 1000


As far as I can tell, Falchioneers are simply no darn good because their ambidextrity was set too low - I'd give them 3, minimum. They don't hit enough.

I also added hit rate, evade rate, and repel rate statistics. For example:


'CT Elite Warrior' versus 'CT Falchioneer' in 40000 bouts.

~ Attacker's Deathmatch Statistics ~

Score: ---------------------- 576
Wins: ----------------------- 57.68%
Losses: --------------------- 42.33%
Kills per battle: ----------- .58
Kills per round: ------------ .32
Deaths per battle: ---------- .43
Life expectancy (rounds): --- 3.80
Life expectancy (battles): -- 2.09
Avg. Rounds Elapsed: -------- 1.82
Avg. Rounds to Win: --------- 1.86
Avg. Rounds to Lose: -------- 1.77
Hit Rate: ------------------- 66.97%
Evade Rate: ----------------- 41.75%
Repel Rate: ----------------- 41.19%
Damage done per swing: ------ 3.81
Damage done per hit: -------- 5.69
Damage taken per hit: ------- 8.26
Hit damage taken per life: -- 22.38
Total damage taken per life: 22.91


The repel rate people had it right 41% repels is pretty severe. In the reverse case (not shown), the Falchioneer gets a 7% repel rate because of his lousy attack, and because the Elite Warrior has much higher morale. Repels and long weapons are very important to Ctis because of their low morale.

These stats are only for Ctis against Ctis, and thus a bit misleading. But I don't think Falchioneers hold up well to Swamp Guard / City Guard / Elites.

Sacred Serpents, on the other hand, are bad, bad bad. Except for the standard - I'd only use them for morale. I think they should be given poison immunity...

Regarding the usefulness of 10 devils -

They don't rout. The only time I had trouble with Devils in Doms I was when they got hit by Control Dead, and that doesn't affect Devils anymore. In Dom II I have not used them yet (harder to get into blood) but the sim indicates they are worth 7 heavy infantry... and that's without the heat effect. A squad of 10 devils should annihilate most standing armies... In Doms I, I even liked to use them against Ermor, since Banishment doesn't bother them much, so they were safe from friendly fire.

[ January 12, 2004, 05:39: Message edited by: Saber Cherry ]
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