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Old January 16th, 2004, 09:30 PM
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Default Re: Mid Game - Newb in Need

It is now close to turn 70, and although I have a huge domain, and by far the largest army, I am on the ropes, or atleast it feels like it.

I have about 6 or 7 provinces with forts, and all I can do is put an army together to replace one that just got destroyed. My Dominion is really spread out, so I am fighting everyone. And I can't advance. I have armies stationed at the border...but if I use them to take a enemy territory, the AI attacks the hole in my lines that just opened up.

My north eastern terriotories are all in danger, as I lost every border province and the armies defending them, and the AI is romping through very lightly defneded, or vacant provinces.

It sure is fun =)

Couple new questions:

1) As the game progresses, you gain access to indy mages with different paths. What is the best way to go through and search for magic sites? It is really painful to have to start the search all over again each time you get a new type of mage, especially when your dominion is huge.

2) As I mentioned before I am having a little bit of a problem kick starting an offensive on the border. What is the best strategy for advancing? This is a bit of a vague question, so I hope this narrows the focus, if I can explain it correctly. Many times an enemy can have 4 of its provinces bordering one of yours. If you launch an attack into one of those enemy provinces, you are still left with 3, and now instead of an army glaring back over the border, there is only local militia. This is what its like all over. Even with 7 provinces pumping out units every round, I am losing the war of attrition. Every time I get an army made, I have to park it in one of the border provinces, or send it to take back one of my provinces, and then park it there because the previous garrison was overrun. That and I am running out of gold every turn. Atleast one or 2 production centers are left with a surplus of resources because I have run out of gold.

3. SuperCombatants - after reading the replies in thsi thread about the subject, I scowered the forums and got a much better idea about the concept. Does anyone know of any specific threads that goes into more detail? I can't tell from the spell lists what summoned aren't and are. Also I understand that the list for items are huge, but normally in these types of games, some items while appearing equal to other items "on paper" (or in this case "in the description"), turn out to be uber tide turning items that every commander that has an applicable use for it, must have it. Even items you just particularly like.

4) Battlefiled Orders: I thought the system was fairly simple at first, especially since I am playing Ulm. Place HI w/Shields at the very front, then place spear/flail to each side. Place archers in the back somewhere. Then after seeing my defense force (value 30) win because my crossbows were deeper that got me thinking that there may be more to it then I thought.
Generally, what orders would you give to an army of this composition, and where would their starting positon be relative to back middle or front:

a) Block of Ulm Infantry Shield
b) Block of Ulm Infantry 2hnd Axe
c) Block of Ulm Infantry Spear
d) Block of Xbow
e) Block of Xbow
f) Block of Heavy Calv
g) 2 Ulm Smiths
Assume there are vanilla Ulm commanders as well.

Thanks again
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