Incompatible battle replays across OSes
In my first email game, I had the same problem twice: the battle replay I watched (on a Linux machine) was very different from the one announced in the Messages. The second time around, I took the time to watch the replay under Windows, and it was much more accurate.
This seems to indicate that the method used to store the replays is NOT compatible across platforms. I'd heard of replay errors before, but if my guess is correct, this will most probably kill my enjoyment of PBEM; I believe it's a serious bug.
I've read that the .trn files only store the random generator seeds, and the replays are recalculated by the game. If so, then it might be a simple inconsistency in random number generators, and reasonably easy to fix (add the same random number generator to all Versions instead of using libraries that might be incompatible).
Did anybody else notice this trend? I suppose most players are using Windows, but there must be a reasonable number of Linux/MacOS/Solaris Users too...
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