Re: Luck/Order scales after 2.06 Patch
I actually think that the scales could be made such that the points which they either cost or produce are non-linear.
Turmoil could give more nation points than order costs. And the third order could be made more expensive. I guess that each person has a break-even point for all the scales.
The only thing is that not everyone's break-even point is the same. I like order and misfortune. So if I mod the scales, I might make order cost more, turmoil give more nation points, luck cost less, the heroes more powerful, and misfortune give fewer nation points. Just a thought. I'm not even sure you can mod them in this way.
My feeling is that the scales need not be balanced with respect to one another, only with respect to the total nation points they yeild.
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