Re: Improving the Arena Death Match event
A simple way to make the deatchmatch slightly more relevant in the long run, might be to make the powers of the trident become dependent on the number of past deathmatches.
So first time: 200% quickness.
Second time: 200% quickness + 5 reinvig.
third time: 200% quickness + 5 reinvig + standard (+15).
And so on (those are just examples of course).
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