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Old May 4th, 2001, 01:40 AM
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Default Primitive cultures

Primitive cultures:

I think this could probably be modded without any hard code changes required. It's only a small addition but I think it could add a nice bit of flavour to the game:

They would probably need a special racial trait (a bit like the "Pirate" | "Nomad" | "Normal") and they would only be able to access the "primitive" technologies below.
"Primitive" techs should not be available to "normal" empires.
"Primitive" players should NOT be able to accept any technologies, ships or planets. (So you can't trade them 400 organics for a fleet of battlecruisers, even though it would be really funny=-)
All the primitive technologies should be available from the beginnning of the game.

Primitive technology tree
=========================
Facilities:
Primitive farm: Generates 100 organics per turn.
Primitive mine: Generates 100 minerals per turn
Granary: stores 2000 organics for an empire
Quarry pit: stores 2000 minerals for an empire.
Primitive resupply facility: Tribes people give fresh food and supplies to friendly ships. (we won't ask where they get the depleted uranium shells and spacecraft grade fuel from=-)

Units: (Think of the Ewok battle from Return of the Jedi!)
Warrior Army: A group of warriors armed with primitive weapons. (A small troop unit)

Troop components:
Warrior leader: A warrior general who leads an army into battle.(acts like troop cockpit)
Hand weapons: Simple tools for hunting and hand to hand combat. (troop weapon, low range, low cost, really low damage)
Simple missile weapons: Bows, slings and spears. (troop weapon, medium range, low cost, really low damage)
Stone thrower: Pre-industrial siege weapon (troop weapon, medium range, high cost, low damage)

Obviously these primitive cultures would pose no threat to other empires, but they might slow you down a little if they occupy a strategic planet and you don't have many troops. (Unless you don't mind bombarding millions of defenceless tribespeople from space) Also, they could be useful allies for trade and resupply and once conquered they would supply a useful population boost.


Opinions? Improvements? Anyone think they could mod this?

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