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				 Modding Independants 
 I’ve been having fun with the mod commands, and I think there is enough depth to it that I can start my Big Honking Project, even if I can’t finish it without some of the upcoming features.
 My question is about the “independent” nations that you set using the #poptype command.
 
 What I want to do is create a set of ”native” populations to scatter across the map.  These populations would have unique weaponry/specialties and then be placed using the #poptype command on the map.
 
 For instance: say I wanted to create a special map/mod combination based pre-colonial North America.
 
 It would be easy enough to mod up the player and AI races to correspond to a “fantasy” Version of the Apache or Cree.  But what if I wanted to create a province inhabited by an “NPC” Hopi population complete with some special units that could be recruited only from that province by whomever controls it?
 
 I hoped that if I modded the indie nations (for example, #25 is barbarians) using the #selectnation commands, I could then use the #poptype 25 command and get the modified stuff.  In practice, I have not been able to get this to happen.  Is it not possible, or am I inept?
 
			
			
			
			
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