.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old February 27th, 2004, 05:31 PM

GavinWheeler GavinWheeler is offline
Corporal
 
Join Date: Jan 2004
Location: Pembrokeshire, Wales
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
GavinWheeler is on a distinguished road
Default Re: Fun with ... GIFT OF REASON and Super Combatants

Quote:
Originally posted by mivayan:
I am reasonably sure that I managed to charm the Eater of the dead when it went wild.
Cool. Did it stay charmed, or revert to Unfettered status the next time it crunched down on a tasty corpsicle?

Quote:
Having it go wild in enemy lands is fun, but it is not that hard to kill when it goes wild. Regenerating 35 hps per round does not help against an army with its low defense and prot.
I'd certainly agree that it is more of a "for fun" summons than a serious contender in a MP game (unless someone can suggest a sneaky strategy for it), but regenerating 35HP/round is the lower limit for an Unfettered Eater of the Dead, from what I remember of my test. And yes, this was at the end of a single-player game on a large map.

Once the Eater has over 1000HP (and so is regenerating over 100HP/round), with very high Fear, and add on whatever boosting magic items you gave him (2 miscellaneous slots, if I recall correctly), he will be a major pain to kill.

Not impossible, but what is?
__________________
Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.