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Old March 17th, 2004, 08:35 PM

AhhhFresh AhhhFresh is offline
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Default Re: Uses of Indie Soldiers?

Quote:
Originally posted by Arryn:
Playing as R'leyh, I don't find knights to be all that useful. Given a choice of spending gold on them versus buying more illithids, I choose illithids. For frontline grunt troops I prefer summons (sea trolls are my favorite, and vine ogres are always handy) or shamblers. For wetwork, hordes of cheap tritons are useful.

Being a magically strong -- and aquatic -- nation whose best units cannot be recruited on land, R'leyh doesn't benefit as much from a fortification-indies strategy as other nations do. The squiddies have more (and typically better) options open to them. IMO.
Oh, I agree with you. That is how I generally do it as well.

However, Shamblers and Lobos and Illithids are all magic troops... as are all the summons from the void gate.

And while all R'yleh commanders can lead magic troops(except the scout I guess)... there is a relatively small upper limit per commander... hybrids and slaves are ok to fill in the gaps... but you have to balance between mind numbing squidies, stomping shambler thralls, and cheapie mindless arrow catching lobos... but I'm currently exploring whether indie troops might provide more "bang for the buck" in the normal troop department.

My current battle strategy doesn't seem to dovetail very well with cavalry's fast movement... but they intriuge me because of the possibilities of flanking... which is impossible with any R'yleh unit, except a Vastness... but you might not even ever get one of those, and there are far better uses for that badboy than pseudo-cavalry.
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