April 11th, 2004, 04:02 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Ermor themes, too strong?
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Originally posted by Norfleet:
I don't happen to have Dominions 1, so I have no idea what you're talking about. Besides, it is irrelevant: Ermor will always have a more ridiculously huge number of troops than a living nation:
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No, it really isn't irrelevant. In Dominions I, a living nation player had more than twice as much gold to throw around eac and every turn than they do now. That translates into a lot more units and especially a lot more mages and priests to handle the undead.
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Incorrect: There is a maximum number of troops that Ermor (or any nation) is allowed to have, after which Ermor will not be able to receive any more troops, and any attempts to summon better troops risks failure due to this limit.
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Yes, and we all know that every other nation can afford to have 32767 troops plus several dozen mages sitting around.
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This is certainly an advantage, but I don't see it as overwhelming: Other nations are perfectly capable of switching to summoned, no-upkeep mages as well.
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So what, they're supposed to squander their death gems (if they can even find them affordably with their mages) empowering a mage, then summoning spectres?
[quote]I see you've caught onto my remote temple burning strategy. Building fortresses in every province with a temple, this is basically necessary anyway: Ghost Riders is not the only remote-raiding spell, and fliers, or flying SCs, can easily maraud completely unchecked, leaving you to try to guess their next move in a giant, extremely aggravating, whack-a-mole, unless you build forts.[quote]
Ghost riders is the _only_ remote attack spell that comes anywhere near its power level. Army of the dead doesn't supply you with a wraith lord.
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Province defense can stop very lightweight attacks, but is generally worthless against a human player, and there is really no point to using it other than to run off scouts.
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Province defense of 10 can stop just about any remote attack spell other than ghost riders cold.
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Fortresses, no matter how lousy, however, do something that NO amount of PD can do: No matter HOW large the attacking army is, you will always buy yourself a minimum of one turn to respond.
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And the typical fort costs 300-450 gold, which is far too expensive to build in every province other than if you plan to bore your opponents to death.
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It should also be noted that Ermor is not even the only nation capable of using remote summons, including Ghost Riders. I regularly employ the use of Ghost Riders for temple burnings as living nations as well.
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The only other nation that has cheap access to Ghost Riders is C'Tis.
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