
April 16th, 2004, 06:06 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: SUGGESTION: AI castle building algorithm
Quote:
Originally posted by Gandalf Parker:
I wonder how much "thinking" this would take. I usually comment that it doesnt matter how long it takes a turn to process because its a "pass turn file to host" type game. But AI improvements mostly affect solo players and improving the AI would do any good if it changes the game to something too slow to hold their attention.
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As an SP nerd, I would gladly pay 400% in turn generation time for better AI without blinking, and probably 800% if it were pretty decent. But that is just my sole opinion.
Go Arralen go!
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