.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 21st, 2001, 12:15 AM

LeTharg LeTharg is offline
Corporal
 
Join Date: Feb 2001
Location: Seattle, WA USA
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
LeTharg is on a distinguished road
Default A possible path to better AI

Competent challenging AI. It makes games fun to play solo and it is rare and difficult. There is a thread asking how many people play with the AI bonus set to max. There are a number of people who manage to defeat the AI even with a 5X bonus. My problem with playing at that level is that I feel like I’m still playing a really stupid opponent—just one with a very large stick. As a result I quickly quit playing solo (after three games) and have taken up PBEM. But I would like to be able to play competent challenging AI.

There is a suggestion I would like to make on how to get good AI. It may not be possible with SEIV but it might be possible with SEV. I would like to see user developed AI. I realize that we have that to some degree now but the fact that people are playing and defeating even the user mods at 5X bonus mean that the tools for modding the AI are insufficient.

If the AI code itself were modularized and replaceable, then Users could develop their own AI. If races could specify which AI to use, that is, if multiple AI modules could be used in one game, then races could have radically different personalities and styles. AI could compete with AI. Players would select their Favorites.

While I realize that this would mean work for MM, it would have advantages as well. MM could be satisfied with developing barely competent AI and leave the improvements to the user community. After reading this board for awhile, I am certain that there are a number of people with the skills and willingness to develop AI code. In fact, some of you might get more satisfaction from that activity than from playing. Another advantage for MM would be a better and more fun game. A third advantage might be a greater recognition of how hard good AI in a complex environment like SE really is.

We might even adopt an open software model for some AI and have the whole community contribute to it.

Anyway, I sure would like to give it a shot myself.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.