Some questions on assassination
If a commander is injured in an assassination attempt and there is a battle the same turn, is he still injured when the battle starts?
If a commander is fatigued in an assassination attempt, does he stay fatigued? (Assassinating mages could thus be useful even if you fail...)
So far it seems to me that assassins are expensive and not very useful, they often fail against any commander that is really worth the effort (and even some that aren't). If you have a sufficiently strong assassin (e.g. Chuzrael) you can take indies by assassinating all their commanders, but that's very slow and you can't count on getting Chuzrael. Ordinary assassins will probably die before they get 4-5 commanders - especially if one is a knight. Also, it doesn't work well on other nations because they move around, and you can't assassinate the province defense.
Maybe it would help if assassins could start much closer to their targets and always move first during the assassination attempts. That way they don't get lanced before they can swing (one of the main reasons Chuzrael is so good is that he can always get the first swing by flying; also he's very skilled, which doesn't hurt.)
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
|