No bodyguards during assassination and remove from queue?
1) Couldn't find this reported:
I received special event:
An unexpected event has occured in North Crowbridge. An assassin tried to eliminate one of your commanders.
The commander in question had 2 vinemen bodyguards, but they did not enter the fight. I verified after the fight that he had 2 vinemen, still existing, set to guard commander. Fortunately he survived (with a wound, *sigh*). Is this supposed to happen, or is it a bug as i expect?
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2) Also, is there any chance of getting a leader command to "defend, take this unit out of the 'next unit' queue for the rest of the turn" command (useful for all commanders)? And perhaps a "defend, take this unit out of the 'next unit' queue every turn until manually selected" one too (useful for semi-permanent scouts)?
When I hit the point where I have 50-100 scouts out that I don't want to move it gets rather annoying to sort through them all to find someone specific; also sometimes when i'm hitting 'n' to go through my commanders I haven't decided what to do with one and choose to come back to him later, if there are multiple instances of this it gets very annoying to remember where they all are; with a "defend until next turn" command for all the miscellaneous defending commanders this would be much quicker.
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