Possible bug with lifedrain attacks? - developers please read
Greetings.
I've noticed recently strange behaiver of lifedrain-type attacks against mirror-imaged targets.
For expample when ID wielding lifedrain weapon attacked my mirror shielded Air Queeen, he would not be able to hit her due to mirror images and high defense.
However with _every_ swing of his life-draiing sword he did add big chunk of fatique to her, despite being unable to actually hit her. In just few turns she went over 100 fatique, than to 200, and than he killed her.
I don't think this is the way lifedrain attack supposed to work, correct? I mean, if you are unable to hit the target, much less cause actual damage to it (AQ was always in full hitpoints and kept her mirrorimages until she went over 200 fatique), than how do you suppose to lifedrain the target with your weapons?
Somebody told me once that according to developers lifedrain supposed to give you some fixed percentages of damage inflicted on the target as hitpoints and fatique gains. (don't remeber excact numbers)
If this is the case, than it is certanly currently buged, since no damage was inflicted in my example, but fatique was gained/inflicted nevertheless.
This is not the only similar observation. Norfleet alose reported that he had the same situation when he encountered bunch of vampires with his VQ. Their attacks immideatly caused VQ to went over 100 fatique, despite the fact that they could not actuially hit her and she was still mirror-imaged.
I would really appreciate some commants from developers regarding this situations.
Also does anybody know how exactly lifedrain type attack supposed to work, and how it is actually currently working? According to death-specialist Norfleet neither MR, not protection(?) help against lifedrain attacks, at least from fatique-loss point of view. He said he doesn't know if defense helps against it. Any comments?
[ May 11, 2004, 19:47: Message edited by: Stormbinder ]
|