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Old June 8th, 2004, 05:07 AM
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Default Re: How much time do you spend per turn?

Quote:
Originally posted by HJ:
I take a long time to do the turn as well. In the endgame, it usually takes at least an hour or so to check up on what everyone's doing, to find the hammer of the forge lord and all 5 dwarven hammers and other item boosters, to think about what to do with this thistle mace that I just discovered on a sage who cast haruspex about 20 turns ago, etc. . Things that really help are the 'n' key for selecting next idle commander, the invaluable f1 key for site searching/taxes/PD, and renaming to a point (when you don't need to rename people every turn, since that's just micromanagement again). I sometimes even write things down so that I don't forget what the plan was, e.g. what equipment I need forged on the next turn (after I find all the hammers), which gems I need to refrain from using so that I can cast a big ritual later, sometimes even who has what items. I wouldn't mind some things to ease up the micromanagement, but it doesn't really detract from my enjoyment.
Yeah, tracking down who has those damn hammers, and all the assorted booster items, and reassigning them as necessary takes up a huge portion of my time. It's gotten really bad for me, because I have about 60-70 mystics and other mages parked on a 20% construction bonus site, with FoTA going, and 45-100+ gem income for every type. Add in the hammers (and HotFL), and I can forge a *lot* of items in one turn - more than enough to overflow the small lab storage. (I think I had it to the point where I could forge a Ring of Wizardry for 11S!) So, like alexti, I end up moving any spare items onto my mages, where I have to hunt for them later.
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