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Old July 30th, 2004, 08:03 PM
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Stormbinder Stormbinder is offline
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Edi:
The three event limitation is per province. I've had as many as a dozen events happening all at once, but no more than three per province.
If yo have a dozen events happening at once, then you must have either a large number of doom horrors, or a large number of ladies of fortune and jade emperors.

Quote:
Originally posted by Kristoffer O:
Home province Luck determines number of events and good/bad effect IIRC. Scales of the province restricts event effects.
Luck/Order scales after 2.06 Patch

It is possible. It collarates with my example of pushing bad luck into enemy dominion, since it will be *your* bad luck who will doom your neigbor, even if he have luck 3, assuming you push your dominion over the border.

However it is not totally clear what "scales of the province" means. Let's say you have dominion scale luck -3, that would give you very bad events, but in that particular province you have positive dominion and luck 0. The dev's statement seem to suggest that the worst events assosiated with very bad luck will pass over province, since it has luck 0 scale despite having luck -3 in your capital. If this correct, than the events will be determine on province by province base by the local luck, but with home capital having overal influence over all provinces with your positive dominion.


That brings an interesting thought. There is a fairy useless spell, that along with its main effect, set Dominion luck to -3. It's pretty cheap, but nobody ever cast it in MP, since its effects are too weak. However, if what Kristoffer said is correct (he implyed that he was not sure), than it can be a great spell that nobody uses because they don't undestand the mechanic of luck. If the capital's indeed affects the ratio of random events for the whole dominion, that you can screw some Empire royally for many turns, if somebody have for example luck 3 and you change it to luck -3. Instead of a typical 3 or more good events your enemy will suffer a lot of bad events for several turns to come, until his dominion will restore his luck. Than you can "rinse, repeat".

It's like you are puting a Curse on entire enemy nation.

I like it. It would be good if somebody would confirm it. It would be pretty simple to test it, if you choose luck 3 nation to experiment with.

[ July 30, 2004, 19:13: Message edited by: Stormbinder ]
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