Arryn and everyone else egging him on: chill out. this forum doesnt need any more flamewars.
back to the subject of the post. here is magnate's suggestion which was buried in all the babble:
Quote:
magnate said:
Not if your mages have morale 10 and your SCs have morale 30, which is what I tend to find is the case ....
I'm not saying that troopless commanders shouldn't have to make a morale check when another commander (or army) routs, just that it shouldn't be an automatic fail. That defeats the point of having high morale on your SCs!
Also, the PD thing is very important - having that single point of PD is really useful for getting a look at the exact composition of an invading army, so you want to be able to build PD without fear of them screwing up your SCs.
I like Panther's suggestions. When any friendly army routs or dies, all friendly commanders have to make a morale check. If they fail, they rout too. If not, they keep on fighting. Then again when the 2nd army routs etc. That seems both realistic and intuitive. Your mages will flee after a couple of armies rout (they're tired and scared, even if undamaged), but the SCs won't unless badly damaged. It also doesn't require the sort of recoding that the rout-yes and rout-no option would.
Can anybody find anything wrong with it?
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sounds like a good solution, but if the devs dont feel like changing it i must admit the current system works well enough