lategame balance . are my concerns true ?
i think immortality is a bit too powerful .
how do you beat a vampire horde lategame ?
on turn 100 i have probably 100-200 vampire lords which all summon allies . so +100-200 vampires / turn .
i summon 2-5 new additional vampire lords at least .
so by turn 100 i have probably accumulated about 1000-2000 vampires and at turn 120 about 5000 if i clamhoard + wish for blood and summon only vampire lords or if i play abysia/mictlan and bloodhunt heavy .
abysia and caelum are extremely shining for this :
abysia can dominionpush via blood sacrifice , caelum can stealthpreach cheaply .
abysia can bloodhunt really well , caelum can clamhoard really well .
so how do you beat such an immortal horde ?
i think the only variable which determines success or failure is who can push his dominion .
but caelum / abysia with either stealthpreach or blood sacrifice should be the winners in this fight .
so slowly but surely they will just overwhelm any opponent .
if you make a wither bones artillery brigade with a staff of storms the vampires are delayed but they have quite high ground movement of 14 too .
wither bones has "only" 25 range and -1 precision .
requires DDD and creates 50 fatigue .
it does 16+ an damage .
a vampire has 22hp that means normally he survives 1 wither bones hit .
so you need really quite a few wither bones casters + lots of tough guards .
but vampires are so cheap and i never lose them .
so i should have way bigger numbers than you .
i use either the vampire lords themselves to lead the vampires or wraith lords or demilichs or a combination of all 3 .
unequipped demilichs i can script to drain life x5.
unequipped wraith lords are not too bad too and i can just script them to e.g. soul vortex / attack closest .
same with the vampire lords .
the common vampires have 11 att and 13 strenght and most important SIZE 2 .
so 24 can swarm a sc .
even a 30 prot sc gets damage because with the ap lifedrain attack his protection is reduced to 15.
then it is 13+2d6 damage oe vs 15+2d6 protection oe .
so the vampires will hit + fatigue him . with a bit luck they make the sc unconscious and then he is finished .
and you have to add that my leaders with e.g. drain life script target the sc too .
so you would need a combination of scs / lots of tough heavy troops to hold of the vampires long enough and good antiundeadmages .
this is really expensive .
and remember : as long as i inflict casualities on you i have won because my whole force has 0 equipment and is revived .
so i LOSE nothing and throw it almost every turn on you .
in the first encounter e.g. i kill 20% of your force .
in the second encounter which follows soon depending how far away you are from my capitol about 1-3 turns on most maps i half your force again and on the 3rd encounter it is dead .
so did i miss something or is my estimation quite true that my described undead horde is even totally unequipped just a bit too powerful ?
if you share my concerns and agree i have 2 or 3 simple suggestions as a solution for this problem which i will say then .
|