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Old August 28th, 2004, 08:48 AM
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Boron Boron is offline
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Default lategame balance . are my concerns true ?

i think immortality is a bit too powerful .

how do you beat a vampire horde lategame ?
on turn 100 i have probably 100-200 vampire lords which all summon allies . so +100-200 vampires / turn .
i summon 2-5 new additional vampire lords at least .
so by turn 100 i have probably accumulated about 1000-2000 vampires and at turn 120 about 5000 if i clamhoard + wish for blood and summon only vampire lords or if i play abysia/mictlan and bloodhunt heavy .


abysia and caelum are extremely shining for this :
abysia can dominionpush via blood sacrifice , caelum can stealthpreach cheaply .
abysia can bloodhunt really well , caelum can clamhoard really well .


so how do you beat such an immortal horde ?
i think the only variable which determines success or failure is who can push his dominion .
but caelum / abysia with either stealthpreach or blood sacrifice should be the winners in this fight .

so slowly but surely they will just overwhelm any opponent .



if you make a wither bones artillery brigade with a staff of storms the vampires are delayed but they have quite high ground movement of 14 too .

wither bones has "only" 25 range and -1 precision .
requires DDD and creates 50 fatigue .
it does 16+ an damage .
a vampire has 22hp that means normally he survives 1 wither bones hit .

so you need really quite a few wither bones casters + lots of tough guards .
but vampires are so cheap and i never lose them .
so i should have way bigger numbers than you .

i use either the vampire lords themselves to lead the vampires or wraith lords or demilichs or a combination of all 3 .

unequipped demilichs i can script to drain life x5.
unequipped wraith lords are not too bad too and i can just script them to e.g. soul vortex / attack closest .

same with the vampire lords .



the common vampires have 11 att and 13 strenght and most important SIZE 2 .
so 24 can swarm a sc .

even a 30 prot sc gets damage because with the ap lifedrain attack his protection is reduced to 15.

then it is 13+2d6 damage oe vs 15+2d6 protection oe .

so the vampires will hit + fatigue him . with a bit luck they make the sc unconscious and then he is finished .
and you have to add that my leaders with e.g. drain life script target the sc too .


so you would need a combination of scs / lots of tough heavy troops to hold of the vampires long enough and good antiundeadmages .

this is really expensive .

and remember : as long as i inflict casualities on you i have won because my whole force has 0 equipment and is revived .
so i LOSE nothing and throw it almost every turn on you .

in the first encounter e.g. i kill 20% of your force .
in the second encounter which follows soon depending how far away you are from my capitol about 1-3 turns on most maps i half your force again and on the 3rd encounter it is dead .


so did i miss something or is my estimation quite true that my described undead horde is even totally unequipped just a bit too powerful ?



if you share my concerns and agree i have 2 or 3 simple suggestions as a solution for this problem which i will say then .
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