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Old June 16th, 2001, 03:40 AM
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Jubala Jubala is offline
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Default Re: Best satellite design?

quote:
Originally posted by Marty Ward:
I would like to use sats more but now I only use them early in the game and as sensor units. If the problem with the deployment could be fixed to allow a wider range of deployments I think I would use them more. Better yet give them 1 movement in combat only.


You can give them combat movement yourself. Very easy. Like this:

Name := Small Satellite
Short Name := Small Satellite
Description :=
Code := SS
Bitmap Name := Satellite
Vehicle Type := Satellite
Tonnage := 80
Cost Minerals := 80
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Satellites
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Small size makes unit 50% harder to hit in combat.
Ability 1 Val 1 := 50
Ability 1 Val 2 := 0
Ability 2 Type := Combat Movement
Ability 2 Descr := Built in thrusters generates 1 movement point during combat.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Launched from Ship := True
Launched from Planet := True
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