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September 20th, 2004, 02:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Manpower as a resource
Have you tried SJ's Gritty Economics mod? It turns organics into labor "man-hours" and radioactives into power (or energy or something).
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