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Arryn said:
"Retail is the enemy of a complex game?" Nonsense. HOI is complex, and sold at retail. And Paradox continues to support it with patches, almost 3 years later. Need another example of a complex game? Try Morrowind. You cannot even say retail is the bane of niche games because HOI is a niche game.
I happen to agree that small developers are better served by a business model that avoids retail, but please spare me contrived reasons of "complex" games not being viable at retail. As for price-slashing down the road, that's to be expected. The modelling just has to indicate whether the game's increased sales will more than make up for it. If it won't, then you don't do it retail. But the modelling has to be done on a case by case basis. As long as there is at least one example where it's worked for someone else's game, you cannot assert that it will never work, which is what you're implying.
Regarding not being able to do retail and Online effectively, that's why I mentioned Stardock. They've made it work. Telling me that I'd "have to ask them" fails to answer my question to *you*, which was why can't you do what they've done? I assume that when you say that you've researched the market, that also includes researching how they've done what they are doing?
Finally, as Ironhawk pointed out, Spiderweb allows you to download the game and get the manual later. Other companies also do this. So you do *not* have to forgo a printed Version with downloading.
Back in January when I bought Dom 2 I would have been delighted to be able to immediately upgrade my copy of the game Online (or as so many other games do it, get an unlock code), so that I could continue my demo games past turn 40 and beyond 4th level magic, without waiting the several days it took to get my copy. I didn't need the manual right away. What I needed was a full working copy. Never underestimate the value of immediate gratification. It's the main reason credit cards exist.
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Arryn,
Morrowind and HOI are not niche games in the same way Dominions 2 is. HOI is wargaming lite, Morrowind also is not a overly complex game. I have played both. Dominions 2 is a game with an aggressive AI and a wealth of information that must be mattered to be good at the game. A traditional publisher would have advised Illwinter to take BOTH out of their game to reach a larger audience.
We have done the research, and yes I know Brad Wardell very well. In fact we have talked in the past about doing some of the very same things he is doing with his drengin network (now totalgaming.net). But in the end our research doesn't show that it is profitable. Also consider that Stardock makes a large sum of it's money through a seperate product that easily outsells it's game software.
And again we can't do both like Spiderweb for the reasons I stated above. It is either one way or the other for a variety of reasons.
Yes retail IS the enemy of niche products and complex games. In fact it is the enemy of PC games. PC Games continue to be relegated to the back of most retail space, while consoles get the best placement. We have intentionaly turned away retail offers from numerous companies based on our research on how retail affects your product line and profits. We also were in retail at one point with some of our previous titles (pre-Shrapnel) but we learned how bad retail is for most developers the hard way.