Re: Oh yes, and....
Starfury is an RPG - it is a real time RPG but still an RPG. Just like Privateer was a RPG.
I do not buy that an RTS can be as good and deep in thought as a turned based system. I have yet to see a RTS that allows the control that is present in a turned based system. You cannot issue standing orders. You cannot assign ships specific jobs in specific situations as you would with an actual fleet. You can control that in turn based.
Homeworld did come close and hats of to it for that. Yet Homeworlds interface was not the best and you could easily lose the battle simply because you couldnt move around in the program fast enough.
There was at one point the idea of phased turns was used. You programed the moves that you would make and when everything was done in order with factors such as speed, surprise, initiative (random sometimes stat based), and tatical advantage (terrain normally) were calculated to determine order of execution. I only saw a couple of games use this a long time ago.
Don't mistake, RTS can be great for a quick fix. I have played Ceasar III, Age of Empires, Homeworld 1 and 2, Rebellion, Sim City 2000 and 3000, and others and had fun. None of them comes close to the complexity and challenge of Dominions II, Space Empires II (for its time), III, or IV, Stars!, Master of Orion (for its time).
As far as the 3D thing goes... there is a huge interface problem to overcome. Homeworld was close but it needs to be better. Though Homeworld as a turn-based game interface might of worked well enough.
Rasorow
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