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View Poll Results: When of the following are essential when designing your pretender?
He needs to be capable of solo expansion in early game. (turns 5-15) 26 9.63%
He needs to be an overwhelming combatant in middle game (turns 15-30) 11 4.07%
He needs to be a major player even in late game. 13 4.81%
His magic paths need to expand on his nations strenghts. 18 6.67%
His magic paths need to negate his nation's weaknesses. 39 14.44%
His magic paths need to allow certain rituals. 33 12.22%
His magic paths need to allow some decent bless effects. 14 5.19%
His magic paths need to allow powerful blessing effects. 5 1.85%
He needs to be a great site searcher. 15 5.56%
He needs to be a great researcher and forger. 16 5.93%
He needs to be a flier, or able to quickly become very mobile. 11 4.07%
He needs to be immortal, or at least have recuperation. 7 2.59%
He needs to have very strong dominion. 11 4.07%
He needs to be very hard to harm or kill with a surprise attack. 19 7.04%
He needs to be cheap enough to allow great scales, a powerful theme or a nice castle. 19 7.04%
He needs to be conductive to roleplaying a Divine being. 13 4.81%
Voters: 270. You may not vote on this poll

 
 
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Old October 10th, 2004, 05:32 PM
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Tuidjy Tuidjy is offline
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Default A new and improved Pretender design poll.

I found myself quite interested in the results of the first, improvised
pretender poll, but as some people pointed out, it had some glarring
omissions. And because I am still stuck at work, I intend to add some
more questions... I am just curious about how people design their pretenders.

Ah, and anyone who is getting tired of my polls can come to California and keep
me company while I upgrade my server farm. Haven't you always dreamed of
playing with $70,000 servers with one terrabyte of diskspace?
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