Re: Jotunheim: Niefelheim AAR
TURN 13:
Provinces: 6
Treasury: 362
Income: 474
Upkeep: 138
RP Total: 27
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 11
Research
Conjuration:
Alteration: 3
Evocation:
Construction: 2 (+27)
Enchantment:
Thaumaturgy:
Blood Magic:
Gem Income
Fire:
Air: 4 (+1)
Water: 23 (+4)
Earth:
Astral:
Death: 30 (+3)
Nature:
Blood:
~ Gotvid was stuck in the heart with an arrow and received a wound. Ugh! The +5 Enc will really hurt him now.
~ There was a battle in (183) North Horslund Forest.
For defenders, there are 1 priest, 3 commanders, 15 Militias, 19 Light Infantry, and 14 Archers. The timing of this battle went very well. The Jotuns took the initial charge and Vaklidun and Gotvid hit the sides of the enemy hard. 5 of my winter wolves charged ahead and quickly killed the priest and attacked the commanders. I ended up with no losses while taking the province.
The Archers in White were recruited by T’ien Ch’i.
Dante’s Stingers are now available, Dante commands 30 men for 150 gold.
J=Jotunheim, I=Indep., Mg=Marignon
J 6 (207) Yldemir – Capitol – 100/0 (30350, 213, 155, 414) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7280, 43, 33, 167) 5 Def
J 4 (218) East Farsen Forest – Forest – 100/0 (9780, 52, 30, 185) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7250, 29, 32, 158) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10410, 53, 20, 208) 5 Def
I 4 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60,70,90,40 Barbarians
I 5 (180) Suddeir Down – Plains – (20),10,30,20 Heavy Infantry/Heavy Cavalry
J 6 (183) North Horslund Forest – Forest – 60/20 (8970, 36, 30, 167) 5 Def
? 0 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I -1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
I 3 (166) Horslund Forest – Forest – (40),50 Barbarians
I 2 (165) Tolk – Farm Lands – (80) Crossbowmen/Heavy Cavalry
I 2 (152) South Horslund Forest – Forest – (50),(60),(40),(40),(40) Light Infantry/Heavy Infantry
Mg 0 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Tokk is my new Gygja that was recruited and has 2D, 2N, 1B. Dang… no random astral yet. At least I now have 2 mages with 2D and 2N other than Angerboda now and I can always use any extra Gygja to get my blood hunting going.
This turn I recruit another Gygja for 250 gold and 3 Jotun Spearmen. I set defense in (183) to 5.
I have my 2 Jotun Skratti forge another clam of pearls each and equip each of them with one that is in the lab.
I put the 2 Jotuns that Freke brought down into the same squad as the other Jotuns to help minimize routing chances. I sent my main army from (183) to (180) to try to take over the Heavy Infantry and Cavalry there. I have reports ranging from 10-30 there with Heavy Cavalry listed 2nd, so hopefully the cavalry are 10 or less in number. Hugin comes down from (195) with his 6 Jotuns to join in the fight.
Assuming I can take over (180) next turn, I plan to then move on to take (166) and build a fort/temple/lab and await construction 4 for wraith swords and other goodies. Then I may have to decide to move on Marignon and start building my 2nd army to send out West from my capitol.
I have Starkader wait in (179) and Tunne wait in (152).
My extra mages in the capitol continue to research construction with 27 total RPs.
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